copero.wiki
Indie Dark Comedy Sim Steam App #4348910 · Patch v1.0.0.6+

Probably Stolen Wiki & Database

The definitive companion for Probably Stolen. Master the art of the space station fence, appraise questionable contraband, optimize daily cashflow, and beat ruthless landlord rent hikes using our interactive survival planner.

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Probably Stolen

Questing Goose Studio / tinyBuild
Genre: Pawnshop Crime Sim
Rent Cycle: Every 7 Days
Victory Cost: $35,000 Store Deed
Interactive ToolProbably Stolen (v1.0.0.6+ Economy Engine)

Shop Survival Planner & Rent Calculator

Model your 7-day cashflow, estimate inventory turnover, and calculate your exact Safe Restock Budget before the landlord arrives.

Rent Due: $350
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HEALTHY CASHFLOW — RENT SECURED
Projected surplus of +$370 after paying the landlord. Safe to invest.
Balance After Rent
$370
Liquid Cash on Hand ($)$450
Inventory Retail Value ($)$1200
Days Until Rent Collection3 days
Safe Restock Budget
$270
Max you may spend today
Daily Net Profit
+$90/day
After theft and power bills
Next Rent Obligation
$350
Due in 3 days
Store Buyout Fund
1%
$450 / $35,000 deed
Underworld Merchandising

Contraband & Product Catalog (物品图鉴)

Detailed margins, daily turnover velocities, and police raid risks for each product class.

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Electronics & Cyberware

+45% Markup

Reliable mid-tier turnover. High demand from station workers with minimal police scrutiny. The safest bread-and-butter inventory for Cycle 1-2.

Turnover: 28% / Day
Police Risk: 4% (Low)
Theft Risk: 5%
Storage: Standard
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Contraband & Stolen Goods

+88% Markup

Massive profit margins from underworld fences. Highly lucrative for paying emergency rent spikes, but carries severe police inspection and confiscation risks.

Turnover: 38% / Day
Police Risk: 24% (Very High)
Theft Risk: 10%
Storage: Standard
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Weapons & Armaments

+62% Markup

High-ticket items with solid cash injections. Requires locked glass cabinets to prevent station security citations during inspections.

Turnover: 22% / Day
Police Risk: 12% (Moderate)
Theft Risk: 7%
Storage: Standard
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Chemicals & Refined Water

+76% Markup

Top-tier conversion when processed through filtration benches. Yields astronomical margins in mid-to-late game station survival.

Turnover: 42% / Day
Police Risk: 6% (Low)
Theft Risk: 3%
Storage: Standard
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Luxury Art & Antiquities

+125% Markup

Huge profit per piece, but capital-intensive and slow to sell. Highly prone to shoplifters without active laser security.

Turnover: 12% / Day
Police Risk: 8% (Low)
Theft Risk: 14% (High Risk)
Storage: Standard
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Consumables & Vending

+32% Markup

Passive overnight sales with zero customer haggling and zero police exposure. Steady cash trickle directly before rent morning.

Turnover: 90% / Day
Police Risk: 0% (None)
Theft Risk: 1%
Storage: Standard
Steam Achievements & Fence Tactics

Achievements & Underworld Trade Guide

Unlock all trophies, maximize appraisal accuracy, and beat the landlord on Red Ink difficulty.

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First Lease Survived

Common (78%)

Pay the Cycle 1 landlord rent ($350) on Day 7.

Strategy: Focus on electronics and purified water. Never spend more than 50% of your cash on Day 5-6.

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Master Fence

Rare (28%)

Sell $10,000 worth of hot contraband without getting caught in a police inspection.

Strategy: Invest in Laser Grid Security and hide contraband in back-room crates whenever the station alarm sirens wail.

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Eagle Eye Appraiser

Uncommon (45%)

Reject 25 counterfeit items at the counter.

Strategy: Purchase the Digital Loupe on Day 4. Counterfeits have mismatched serial numbers and scuffed logos.

🪙

Passive Capitalist

Rare (22%)

Generate over $1,000 in overnight sales from vending machines in a single cycle.

Strategy: Install dual vending dispensers by Cycle 2 and keep them continuously restocked with grey-water filters.

🏆

Store Buyout Victory

Ultra Rare (9.4%)

Purchase the full shop deed from the Landlord for $35,000.

Strategy: By Cycle 4-5, weekly rent spikes to $8,500+. Stop expanding inventory and hoard liquid cash into the buyout fund.

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Red Ink Survivor

Extreme (4.2%)

Complete 35 days on Nightmare (Red Ink) difficulty.

Strategy: Customer counter markup is negative (-10%). You must rely 100% on chemical refining and high-margin fencing.

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